using Godot;
using System;

namespace TopDownGodot.Src.Multiplayer
{
    public partial class Room : Control
    {
        ENetMultiplayerPeer _peer = new ENetMultiplayerPeer();
        PackedScene _CharacterChoicesScene = GD.Load<PackedScene>("res://scene/character_choices.tscn");

        public void OnConnectButtonPressed()
        {
            var ip = GetNode<Label>("IP").Text;
            var port = GetNode<Label>("Port").Text;
        }
    }
}